luni, decembrie 24, 2007
Craciun
Mergem la vanghelionul lui Vanghelie. Nu stiu cum va fi, sper sa fie frumos.
marți, decembrie 18, 2007
World in Conflict
A, acum 2 nopti am visat ca a fost un razboi nuclear. Tragic.
duminică, decembrie 16, 2007
Negocieri
Mai avem luni de facut o livrare la Targu Mures, apoi gata, am de facut o livrare pt. altii cu o sosea, destul de stupida treaba, dar trebuie facuta, asta e!
Mi-e cam teama la negocierile care incep saptamana asta, sa speram ca reusesc sa vin cu un rezultat destul de bun. Adica sa mi se mareasca salariul destul de substantial pentru ca mi-am dat toata silinta pentru a rezolva absolut toate problemele. Si eu zic ca am reusit.
luni, decembrie 10, 2007
Nunta evreiasca
Oricum, locatia extraordinara, muzica excelenta, masa, totul, au fost super ok. Laura va pleca la Tel Aviv, sper sa o duca bine acolo!
miercuri, decembrie 05, 2007
Sef divizie
Sambata trebuie sa mergem la o nunta, la Marriott. Am fost si nasici la ala mic, acum nunta, ce sa-i faci, asta-i viata :)
Weekendul trecut m-am jucat World In Conflict - dupa ce am termiat Call of Duty 4: Modern Warfare si Crysis, m-a prins flama cu RTS-ul asta. Sunt la ultima misiune (jucat pe corecte) si mi-a placut la nebunie. In misiunea a 13-a (penultima) n-am putut trece asa cum as fi vrut eu si am dat un skip, dar o voi relua si voi vedea cum pot trece acolo.
Pana atunci, un copy/paste cum se rezolva misiunile 13 si 14:
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http://www.gamespot.com/features/6178997/p-15.html
Mission 13: Before The Storm
Destroy the AA Emplacements ASAP
You have four AAVs here, each loaded with four squads of anti-tank infantry units. In order to complete the mission in the required time for the secondary objective, get used to using the U and Y keys to quickly unload and load your anti-tank soldiers, respectively. In order to destroy the AA emplacements, you'll need to first deal with the anti-tank fortifications. The process here is like so: keep your anti-tank units in the APCs as they roll towards the perimeter points here. When you spot an anti-tank fortification, quickly unload the AT soldiers and have them sprint towards it. When they're in range, unload their missiles into it to destroy it, then bring forward your APCs to finish off any infantry in the area while the AT soldiers move on to the AA fortifications.
You'll need to repeat this process three times in four minutes to achieve the secondary objective, which will definitely be difficult: at most you'll have around 30 seconds of leeway, so get a move on!
Capture Both ASM-Launchers
There are two anti-ship missile launchers on the island, and to capture them, you'll need to capture the control points near them without destroying them by accident. If you approach one of the launchers, though, a timer will begin to count down, giving you only 17 minutes or so to complete your objective before the mission ends. If you want to complete the two secondary objectives, it's best to avoid their locations for now and simply concentrate on the secondary objectives.
Destroy the AA Vehicles
There are a couple of groups of AA vehicles on the northern side of the island that need to be taken out. Your APCs and anti-tank groups will be ideal for this, but you want to ensure that they take the road on the northern side of the island; they'll be destroyed if they head through the marina to the southwest. You get some reinforcements here, so you may want to call down a couple of heavy choppers and a scout helicopter.
Move the APCs and your anti-tanks up to the northwesern corner of the island, where the first AA position is located. Your AT units can destroy pretty much everything here, and whatever losses they take can be amended by using their Resupply ability, but if you want a little insurance, you can drop your airborne into the woods here and use their artillery call to weaken the positions.
The AA vehicles and their helpers shouldn't last long against your anti-tank forces. When you've pounded them thoroughly, load up your soldiers back into the APCs and retreat along the northern road a bit. Map node D-2 has a road that leads south towards the two control points here; that'll be where you want to park your APCs while you ready your forces for an assault.
Capture the ASM Launchers/Eliminate the Spetsnaz
There are three Spetsnaz teams on the map, hidden in map grids C1, C3, and B3. If you want to complete the secondary objective, you'll need to find them and destroy them; that's what your helicopters will be good for here. You don't need to worry about it overmuch right now; concentrate on getting the ASM launchers under your control.
First, though, you should start the countdown by assaulting and taking over the northern control point. Move your APCs back to map grid D2 and move them up the road towards the inland there; you can use your heavy choppers to clear one of the perimeter points here, then drop airborne nearby to take it over so that the Soviets can't rebuild their fortifications. Then move up your APCs and unload the anti-tank forces to destroy the fortifications at the other control point. If you have a chopper in the area, you'll probably spot one of the Spetsnaz teams in the forest nearby; use napalm to drive them out.
Now that you have one of the control points, park your anti-tank soldiers in the chokepoint perimeter zone. Between them and the APCs, you should have a relatively easy time defending this control point, but you will need to keep an eye on it, as artillery will sometimes come your way.
The southeastern control point will be a bit more difficult. You'll probably want to send your choppers down there first to weaken up the opposition, and drop as many airborne soldiers as you can into the woods nearby to drop artillery and run into the perimeter points. The choppers will probably be taken out pretty quickly, but that's fine; you can switch their reinforcement points over to light tanks or anti-tank infantry, drop them on the coast, and quickly move them up to the perimeter points to help you take them.
Secure the Russian Main Camp
When the control points are yours, you'll face a stiff challenge at the southeastern point, which will be shelled with artillery as soon as you take it. Your drop zone will change and let you place units directly on top of it, so take advantage of that and start dropping anti-tank units into the area. Place them in the treeline overlooking the western road that leads this way; that'll let them shoot the tanks that come up from the coast as they arrive. Just be sure to also keep some units in the perimeter points themselves so that fortifications can be built. When you have fortifications up, you can probably start concentrating on the marina itself.
At this point, if you haven't eliminated all the Spetsnaz, now would be the time to do it. Again, they're hidden in map coordinates C1, C3, and B3, so call down a scout chopper and use its IR Scan ability to find them. They'll also probably fire on any helicopters that you call in, so keep an eye on them as you scan around. When you locate them, you can call in napalm to finish them off.
When you're ready to assault the main Soviet camp, first call down airborne infantry into the treeline nearby to call for artillery and distract the ground forces. When you have them weakened up a bit, it'll be time to simply call in a lot of heavy choppers and use them to eliminate most of the vehicles in the area, as well as the fortifications. Don't worry about losing choppers; just replace them when they fall, and keep an eye on your defenses at your control points to ensure that you don't lose any of them. Just use the choppers to clear out the marina and continually call down airborne infantry into the perimeter points, and eventually there won't be anyone left to contest you save the water vehicles that roll in off the coast, and those will be easy to take out.
***************************************************http://www.gamespot.com/features/6178997/p-16.html
Mission 14: One Last Fight
Save Seattle
Time to take Seattle back! You have 45 minutes to complete all of your objectives here. Begin by deploying a heavy artillery unit, three heavy tanks, one medium tank, and one repair tank. Separate out these units into one group of armor, one repair group, and one artillery unit. When you obtain more points, you'll generally want to use them on more heavy tanks.
Destroy the Soviet Guard Post
Use your artillery to weak the enemy control point nearby, then start shepharding your tanks towards it. Some of the buildings here will be occupied, so use precision artillery when possible to destroy them. Regardless, you should be able to quickly approach the point and take it over. Return to the diner where you began when you're done.
Protect the Diner
Group your tanks around your artillery unit and repair tank in the middle of the circle here. Beating back the enemies will take three or four minutes of solid combat, but you'll have help from Webb. Just keep your tanks in good repair and replace any of them that get destroyed; you're right underneath your own drop zone, so that shouldn't be a problem. You should've gotten more reinforcement points after destroying the guard post, so summon another heavy tank if possible.
Clear The Way to the Harbor
Three control points stand between you and the harbor. Before assaulting them, though, use your artillery unit on one of them to get some points, then queue up a couple of air-to-air strikes. As soon as you see the helicopters coming your way, drop both of them over the diner to take out the hostiles.
Start making your way towards the three control points, using your artillery unit and heavy artillery barrage tactical aids to clear them out before your tanks arrive. You can leave your artillery unit back at the diner; it should be relatively safe there.
While you clear out the first two objectives, you'll probably have to deal with more choppers. You can probably ignore them if you wish; they'll fly away eventually and the damage they deal can be dealt with if you use your repair tank adroitly enough.
Destroy the Soviet Ships
A pair of ships in the harbor are going to be shelling you relentlessly here. When you get the queue to destroy them, do so by painting them for precision artillery strikes. Two precision strikes should be able to clear the area.
When you have one point remaining, use your artillery and tactical aid to clear it, then charge in with your tanks to finally clear the path.
Secure the Harbor/Destroy the Soviet Helicopters
You should hopefully have half an hour or more time remaining to you here; there's plenty of leeway, but you don't want to take too long to complete your objectives. When you get the objective to try and clear the harbor, begin by moving all of your tanks into the northwestern point, where Soviet tanks are rolling off of the water to engage you. A defensive stand here will let you build up your tactical aid points and support your expansion to the southeast.
Before you can do that, though, you'll need to engage a few Soviet helicopters far to the east. Air-to-air strikes are going to be your friend here. Just queue up three strikes, spread them around the area, and repeat the process until all the helicopters are down. It can be tricky to do so, since the helicopters will appear and reappear in intervals, but you should have plenty of tactical aid to repeat the process until you nab them all.
At this point, move your heavy artillery up to the base of the Space Needle to ensure that it can hit all of the harbor perimeter points and start it firing at them. That'll build up your tactical aid and help you clean them out without risking your tanks. Heavy artillery barrages will also help weaken the defenders.
With the northwesternmost of the four harbor points secure, leave a couple of heavy tanks there to defend your rear while moving to the southeast. One heavy tank can hold a point by itself, assuming you've weakened them with heavy artillery barrages and fire from your heavy artillery unit. Spread your lines thin and nab all four points, keeping an eye on the damage to your units and the enemy positions. Continue to use artillery as best you can while remaining sure that your own forces are out of the area of effect.
Secure the Soviet Main Base
When you clear the harbor, regroup your tanks into a column and get your repair tank behind them. You'll be shown the location of the main base of the Soviets now. Moving in without weakening it would be a bit crazy, so use your heavy artillery unit to fire away at the buildings inside and use your laser-guided bombs, precision artillery, or heavy artillery barrages to try and destroy some of the units inside.
You should have a number of minutes left, so after using your artillery to weaken the positions a bit, move a heavy tank over and try to judge what remaining fortifications they have. The walls will make it difficult to get inside the base, so try to make a hole for yourself with artillery of some sort. When that's done, roll in, destroy any remaining forces, and take the perimeter points. A short counterattack will be all you need to face to finish the mission. But wait…
Survive the Soviet Counterattack
You have three points to defend here. At this point in the fight, we had five heavy tanks, two medium tanks, a repair tank, and a heavy artillery unit. You'll also gain control of some of Webb's units, including another repair unit and a couple more artillery units, as well as an anti-air unit.
Split up your forces so that you're equally distributed in terms of firepower between the three points. You're going to be facing slightly more enemies to the north and middle, so if you have an uneven number of units, put them in the middle control point. Move the artillery units back a bit from the action so that they can actually fire on the enemy, and assign them each to a separate group. You can have them fire at the ground in the distance beyond the perimeter points, but that'll likely require a bit more micromanagement than you want to deal with. If you assign them to groups one, two, and three, though, they'll be a little easier to manage. Just fire them onto the roads to deal with them.
Anyway, when the Russians start attacking, you can simply keep your tanks parked in position while you maneuver your repair tanks and attempt to fire your artillery and tactical aid at the enemies. The first section of the fight will be the more difficult, as you won't be able to call in for reinforcements; it'll be crucial to keep the perimeter points occupied. Your tanks won't take as much damage as the repair tanks will here, so be sure to repair them whenever you can. You'll have more tactical aid points than you'll know what to do with, so continually call down for heavy artillery barrages in the area beyond your perimeter points.
Bringing It Home
If you can survive to the point where Sawyer gets back in contact with the Air Force, you've basically won. Your tactical aid points expand greatly here, and you'll also be able to use carpet bombing and daisy cutters. With the points that you obtain by firing, just wait until you have enough to call for a triple daisy cutter and start dropping them on the approaches to your position. Since you can now call in for reinforcements, you shouldn't have to worry too much about being overrun; just call for a new tank whenever you have the opportunity to do so, guard the perimeters, and drop your daisy cutters.
After a few minutes of this, a friendly captain will appear to the rear of the Soviets and start pounding them. Hold out until he arrives, and you've beaten the game!